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Fablehaven Complete Boxed Set
Includes all 5 volumes of the Fablehaven series: Fablehaven "One of the most enjoyable fantasies I've read." — Christopher Paolini, Author "The dialogue snaps and sizzles. . . like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children. . . Do yourself a favor, and don't miss the first novel by a writer who is clearly going to be a major figure in popular fantasy." — Orson Scott Card, New York Times Bestselling Author "Imagination runs wild in Fablehaven. It is a lucky book that can hold this kind of story." — Obert Skye, Author of Leven Thumps and the Gateway to Foo For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most. The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers‚Äô Award and Tennessee‚Äôs Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader‚Äôs Book Award, Hawaii‚Äôs Nene Award, New Mexico‚Äôs Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado‚Äôs Children's Book Award, Wyoming‚Äôs Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award. Rise of the Evening Star At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists — a potion master, a magical relics collector, and a mystical creature trapper — to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in Book 2 of this bestselling series. The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers‚Äô Award and Tennessee‚Äôs Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader‚Äôs Book Award, Hawaii‚Äôs Nene Award, New Mexico‚Äôs Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado‚Äôs Children's Book Award, Wyoming‚Äôs Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award. Run time aprx. 12 hours Grip of the Shadow Plague “The Fablehaven series is generating buzz as a contender in the fantasy-adventure genre to replace the Harry Potter franchise.” — Hollywood Reporter “Like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children.” — Orson Scott Card “Imagination runs wild in Fablehaven. It is a lucky book that can hold this kind of story.” — Obert Skye Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague. The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers‚Äô Award and Tennessee‚Äôs Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader‚Äôs Book Award, Hawaii‚Äôs Nene Award, New Mexico‚Äôs Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado‚Äôs Children's Book Award, Wyoming‚Äôs Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award. Run time aprx. 13 hours Secrets of the Dragon Sanctuary Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth?The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary. Keys to the Demon Prison Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison.Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison. “There has been an explosion of children‚Äôs literature trying to follow in the footsteps of Harry Potter. Fablehaven is a worthy addition to the crowd. . . . A fun and exciting adventure!” — Sam Lubell, SFRevu “The dialogue snaps and sizzles . . . like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children. . . Do yourself a favor, and don‚Äôt miss the first novel by a writer who is clearly going to be a major figure in popular fantasy.” — Orson Scott Card “One of the most enjoyable fantasies I‚Äôve read.” — Christopher Paolini The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers‚Äô Award and Tennessee‚Äôs Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader‚Äôs Book Award, Hawaii‚Äôs Nene Award, New Mexico‚Äôs Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado‚Äôs Children's Book Award, Wyoming‚Äôs Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award.
Author MULL, BRANDON